
First is that you will do more damage per second, provided you actually land your punches. Do this by holding down your primary fire while landing punches in melee range. To do this, try to time your punch just before you land, because the land will cancel the end of the melee animation, allowing you to start firing your tesla cannon immediately.Īnother way to use your melee attacks is to add them in the middle of firing your tesla cannon. First, Winston can do a surprising amount of burst damage when he lands from his jump pack if you also land a melee attack. Additional tricks Screenshot by DoubleXPĪ couple of other tricks involve making strategic use of your melee attacks. Take advantage of the fact that the ultimate immediately removes the cooldown on your jump pack by using a jump immediately beforehand, giving you two jumps to cover a massive distance. It’s also a great opportunity to take your opponents by surprise with a burst of speed.
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To do this, take note that it heals you to full health, and use it once you’ve taken a bit of damage already. It’s important to maximize the amount of value you get from Winston’s ultimate. A good way to apply even more pressure in these situations is to drop your barrier slightly before you land, so that you are closer to the edge of it, and your target is on the other side. This forces the enemy team into a difficult decision, where they either commit to protecting their teammate or lose them. The goal here is to jump on your target and use your barrier as a way to create a favorable 1v1. Winston is also extremely powerful as an engagement opener, as long as you identify vulnerable targets, usually in the enemy backline and make sure your team is ready to follow up.
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Then, once your jump is off cooldown, look for opportunities to drop to the low ground, with the jump available as a get out of jail free card. Take advantage of this to control the high ground near the enemy team and pester them from above. Winston’s most important strength is his ability to move around maps quickly and freely by using his jump. Reduced ultimate charge given from damage and healing.īasic playstyle and tips Screenshot by DoubleXP Deploy a large barrier dome at your location, but it does not move with you.Leap in the direction you’re facing, dealing damage in a small area where you land.Gain health up to 1000 and greatly reduce Jump Pack cooldown, but you can only punch enemies.Secondary fire: hold and release to fire a medium-range shot of electricity.Primary fire: hold to fire electricity in a cone.And with the game moving toward faster, more fluid fights, Winston is a great pick for his mobility and potential to punish players who get isolated from their team. Shield adjustments seem like the best way to make Winston more viable in the highly anticipated sequel.With Overwatch 2’s switch to a 5v5 multiplayer mode cutting one tank from each team, it’s more important than ever to know the best ways to use the tank you choose.

If he places two barriers in the same area, he could supercharge the bubble, making it twice as strong at the cost of a longer recharge time. This could allow him to cover two separate power positions in one of Overwatch’s Control maps, locking down one area while protecting teammates that are in another. This could make fights more interesting, as with the bubbles taking a lot more damage, enemies may be more interested in stepping into the barrier to fight Winston and his allies.Īnother barrier change could see Winston’s barriers being left as is, but the Tank being given the option to set down two bubbles at once. With the extra size could come a larger health pool for the barrier, with Winston’s bubbles able to take more hits from the enemy team. This would allow more players to get inside the bubble, protecting more of the team and making it more effective. One potential change Overwatch 2 could make to Winston’s kit would see his Barrier Projector making a larger bubble.
